// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/SaveGame.h"
#include "SGDefaultWGIInput.generated.h"

/**
 *
 */
UCLASS()
class WIDGETGROUP_API USG_DefaultWGIInput : public USaveGame
{
	GENERATED_BODY()

public:
	UPROPERTY(VisibleAnywhere, Category = "WGI|RuntimeSG")
		FString DefaultLoadGroupName;
};
